1. Control the Center
- The central squares ( e4, d4, e5, d5 ) are the most important on the board.
- Controlling them gives your pieces more mobility and influence.
✅ Good moves:1. e4,1. d4,1... e5,1... d5
Example:
- After
1. e4 e5 2. Nf3 Nc6, both players are fighting for control of the center.
2. Develop Your Pieces Early
- Get your knights and bishops out as soon as possible.
- Don’t move the same piece twice unless necessary (you lose time).
✅ Develop in this order:- Knights before bishops (usually).
- Then castle.
Example:1. e4 e5 2. Nf3 Nc6 3. Bc4 — You’ve already developed two pieces toward the center!
3. Don’t Bring Your Queen Out Too Early
- The queen is powerful but also a target.
- If you bring her out early, your opponent’s smaller pieces can attack her and gain time.
🚫 Avoid:1. e4 e5 2. Qh5?— beginner trap, but risky.
✅ Wait until most of your minor pieces (knights and bishops) are developed.
4. Castle Early
- Castling protects your king and connects your rooks.
- Usually, castle kingside (short castle) for safety and speed.
✅ Try to castle by move 8–10 in most games. - 5. Connect Your Rooks
- Once your knights and bishops move, your rooks can see each other across the back rank.
- Connected rooks help control open files and defend each other.
✅ Aim to have connected rooks by move 10–12.
♟️ 6. Don’t Move Too Many Pawns
- Every pawn move weakens something.
- Use pawns mainly to support your piece development, not to attack too soon.
✅ Good:e4,d4, maybec3ord3.
🚫 Bad: pushing several flank pawns early (likea4,h4,b3, etc.).
7. Finish Development Before Attacking
- Beginners often attack too soon.
- A successful attack usually works after all your pieces are active.
✅ Develop all your minor pieces → castle → bring your rooks to open files → then look for tactics.
8. Always Have a Plan
- Ask yourself: “What does this move do?”
- Does it control the center?
- Does it develop a piece?
- Does it protect my king?
If it doesn’t do one of those, it’s probably not a good move early on.
✅ Summary Checklist
Before move 10, you should have:
- Center controlled
- Knights and bishops developed
- King castled
- No unnecessary pawn or queen moves
- Rooks ready to be connected
